One of the more interesting parts to programming chess engines, is using the UCI, Universal Chess Interface. In that interface standard are very specific settings. One of those is that […]
Qt Creator, changing the default template for .pro files….
The .pro file holds key information for your project that is used for compiling. One issue that I have previously mentioned here was that certain styles of lambdas require you […]
BLOX2: KCAL – Sovoca’s Color Calibration
This is my OnePlus One with my KPPD control app. Another update to the BLOX2 (BLU Life One X2) kernel, I just added Sovoca’s KCAL color calibration for the screen! […]
Blindfold Chess, Mr. picoEngine?
While building the picoEngine in C++, I will often be wondering what the engine is thinking. One of the problems is that I can not “see” the engine’s board, so […]
error: no matching function for call to ‘QAction::QAction(const char [5])’
While working through section 4 of my Qt GUI creator course, I ran into an interesting error: /home/alaskalinuxuser/Documents/qt_course/section_4_21_qmainwindow/mainwindow.cpp:19: error: no matching function for call to ‘QAction::QAction(const char [5])’ QAction * […]
BLOX2: Voltage Control for the Little Cores!
Another update to the BLOX2 (BLU Life One X2) kernel, I just extended the voltage control from the big cores to the little cores as well! You can check out […]
Shaken or Stirred, picoEngine?
Well, more like Random or Normal, actually. I’m off to a bit of a slow start, but I am making progress on the picoEngine. Here you can see picoEngine’s “many” […]
Qt Creator warning: ‘auto’ changes meaning in C++11; please remove it
Just wrapped up section 3 of my Qt C++ beginner GUI course! Boy, this course is fun! I really appreciate the instructor taking the time to show 3 different ways […]
BLOX2: “Wakey, Wakey, Mouse!”
That quote is from one of my son’s favorite books, “Max the Brave”! Another update to the BLOX2 (BLU Life One X2) kernel, I just added Sweep2Wake and DoubleTap2Wake! You […]
Building picoEngine, a UCI Compatible Chess Engine
When I started programming, one of my early ideas was to build a chess engine. What sounds more sophisticated for a programmer, than building something like that? It just sounds […]