AlaskaLinuxUser's Scratchpad

Commit thy works unto the LORD, and thy thoughts shall be established. - Proverbs 16:3

CitySim beta testing

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With only the audio left to work on, I decided it was time to start beta testing the game. I put it on the UBports forum[2] so others with Ubuntu Touch phones could try it out. Unfortunately, I didn't get much traction there. I also posted it on the …

CitySim Scenarios

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As I mentioned before, we are getting down to the last few items left to complete CitySim. Last post I talked about creating disasters and mayhem in CitySim, and that means the big ticket items left were working on audio and building scenarios. I did make a few adjustments to …

A CitySim Disaster

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Well, at least a virtual one! I just finnished adding disasters to CitySim, and that was pretty challenging, but also really fun! The disasters that are available are:

  • Volcano
  • King Kong
  • Earthquake
  • Meteor Shower
  • Crime Wave
  • Outbreak

Each one of them brings what I hope are unique challenges to the …

Getting badges in CitySim

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I think that I am beginning to hate JSON. Or maybe it is just really hard to parse it in JavaScript and C++. But when I look at examples online, parsing JSON looks very easy and straight forward. So I guess the problem is just me. Either way, despite the …

A little assistance for CitySim

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So much has happened on CitySim development, that I hardly know where to start with this post! I've not only found myself with some spare time to work on the game, but also the blessing of good progress. That good progress is not because of any skill on my part …

Setting fire to CitySim

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You may recall from my last post, that I boasted about how simple it would be to implement some sort of fire hazard system, where random buildings would burn down, if you didn't have enough fire departments to protect your town. I believe my exact words were:

face a random …

Getting CitySim basics ironed out

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One thing I've learned from this project is that building a game is not easy. Not just the programming part, which is hard for me, due to my limited skillset, but also the part about planning a game. Figuring out how everything should work is actually a lot of work …

CitySim Zone Mechanics

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While I have very few programming skills, one of the hardest parts of working on this game is not the actual work of programming, but of figuring out the numbers needed for the game mechanics, in order to have a smooth and fun game. Granted, I am struggling a bit …

Turning CitySim into a game

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I'm really ecited about the potential that CitySim[1] has, now that I've taken it on for a project to turn it into a game. Last post I talked about what makes a game, and that is goals. City simulation games can be rather unique, in that you can really …

Rebuilding a city simulator for Ubuntu Touch

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Months ago, when I was updating old Ubuntu Touch applications built for Xenial to Focal and then Noble, I ran across a real gem: Citysim [1]. Similar to "Sim City" in design and concept, it is, of course, a game in which you build cities. The game itself launches and …