Last time I mentioned how the UCI (Universal Chess Interface) required two types of input, the FEN input, and a move by move input style. The second is rather interesting, […]
QLayout::addChildLayout: layout already has a parent!
While working with layouts in Qt creator, I ran into an interesting problem. I am trying to add my “gridLayout_2” (the box with 9 push buttons) into the “myGrid” (the […]
picoEngine Meets FEN
One of the more interesting parts to programming chess engines, is using the UCI, Universal Chess Interface. In that interface standard are very specific settings. One of those is that […]
Qt Creator, changing the default template for .pro files….
The .pro file holds key information for your project that is used for compiling. One issue that I have previously mentioned here was that certain styles of lambdas require you […]
BLOX2: KCAL – Sovoca’s Color Calibration
This is my OnePlus One with my KPPD control app. Another update to the BLOX2 (BLU Life One X2) kernel, I just added Sovoca’s KCAL color calibration for the screen! […]
Blindfold Chess, Mr. picoEngine?
While building the picoEngine in C++, I will often be wondering what the engine is thinking. One of the problems is that I can not “see” the engine’s board, so […]
error: no matching function for call to ‘QAction::QAction(const char [5])’
While working through section 4 of my Qt GUI creator course, I ran into an interesting error: /home/alaskalinuxuser/Documents/qt_course/section_4_21_qmainwindow/mainwindow.cpp:19: error: no matching function for call to ‘QAction::QAction(const char [5])’ QAction * […]
BLOX2: Voltage Control for the Little Cores!
Another update to the BLOX2 (BLU Life One X2) kernel, I just extended the voltage control from the big cores to the little cores as well! You can check out […]
Shaken or Stirred, picoEngine?
Well, more like Random or Normal, actually. I’m off to a bit of a slow start, but I am making progress on the picoEngine. Here you can see picoEngine’s “many” […]
Qt Creator warning: ‘auto’ changes meaning in C++11; please remove it
Just wrapped up section 3 of my Qt C++ beginner GUI course! Boy, this course is fun! I really appreciate the instructor taking the time to show 3 different ways […]