Today I was able to finally put the nail in the coffin of the FEN + Moves bug in picoEngine! It felt great to close that long standing issue. You […]
picoEngine Meets FEN
One of the more interesting parts to programming chess engines, is using the UCI, Universal Chess Interface. In that interface standard are very specific settings. One of those is that […]
Blindfold Chess, Mr. picoEngine?
While building the picoEngine in C++, I will often be wondering what the engine is thinking. One of the problems is that I can not “see” the engine’s board, so […]