There are actually many ways that one can “touch” an object in libGDX. You can create scenes with stages and characters and actors, for one. You could do sprite comparisons […]
"Commit thy works unto the LORD, and thy thoughts shall be established." Proverbs 16:3
There are actually many ways that one can “touch” an object in libGDX. You can create scenes with stages and characters and actors, for one. You could do sprite comparisons […]