I was fortunate enough to be given a used BLU Life XL (L0050UU) from my sister when she upgraded her phone. The great part about having a new toy is […]
Make a move picoEngine….
For the first time ever, picoEngine made it’s very own move. While no where near as important as my children taking their first steps, it was really a monumental moment […]
Merry Christmas To You!
Once again, it is Christmas day, and I want to wish you a very merry Christmas! I pray that God would bless you as he did me and everyone else […]
picoEngine meets Bob Seger….
Okay, so not really. Bob Seger once had a hit called “Night moves” which is what I just added to my picoEngine: knight moves. As always, you can check through […]
Amateur Radio License!
Well, after about a month of study, I went in and took my test for an amateur radio license, and, to God be the glory, I passed! That’s right, today […]
Is the king safe, picoEngine?
One of the really important rules of playing chess, in fact, the rule upon which the entire game hinges, is king safety. You can’t make a move that puts your […]
Qt Error: ‘string’ was not declared in this scope.
Oddly enough, I ran into this same problem while using SFML. Here in Qt-creator, I’m getting this error while trying to use a string. I declared something like so: #include […]
Once again, and from the top, picoEngine.
Last time I mentioned how the UCI (Universal Chess Interface) required two types of input, the FEN input, and a move by move input style. The second is rather interesting, […]
QLayout::addChildLayout: layout already has a parent!
While working with layouts in Qt creator, I ran into an interesting problem. I am trying to add my “gridLayout_2” (the box with 9 push buttons) into the “myGrid” (the […]
picoEngine Meets FEN
One of the more interesting parts to programming chess engines, is using the UCI, Universal Chess Interface. In that interface standard are very specific settings. One of those is that […]