Happy New Year everyone! I’ve done a lot of posts the last year, and thanks to those of you who read them, like them, follow/subscribe to them as well. Last […]
BLU Life XL (L0050UU) TWRP Complete!
I was fortunate enough to be given a used BLU Life XL (L0050UU) from my sister when she upgraded her phone. The great part about having a new toy is […]
Make a move picoEngine….
For the first time ever, picoEngine made it’s very own move. While no where near as important as my children taking their first steps, it was really a monumental moment […]
Merry Christmas To You!
Once again, it is Christmas day, and I want to wish you a very merry Christmas! I pray that God would bless you as he did me and everyone else […]
picoEngine meets Bob Seger….
Okay, so not really. Bob Seger once had a hit called “Night moves” which is what I just added to my picoEngine: knight moves. As always, you can check through […]
Amateur Radio License!
Well, after about a month of study, I went in and took my test for an amateur radio license, and, to God be the glory, I passed! That’s right, today […]
Is the king safe, picoEngine?
One of the really important rules of playing chess, in fact, the rule upon which the entire game hinges, is king safety. You can’t make a move that puts your […]
Qt Error: ‘string’ was not declared in this scope.
Oddly enough, I ran into this same problem while using SFML. Here in Qt-creator, I’m getting this error while trying to use a string. I declared something like so: #include […]
Once again, and from the top, picoEngine.
Last time I mentioned how the UCI (Universal Chess Interface) required two types of input, the FEN input, and a move by move input style. The second is rather interesting, […]
QLayout::addChildLayout: layout already has a parent!
While working with layouts in Qt creator, I ran into an interesting problem. I am trying to add my “gridLayout_2” (the box with 9 push buttons) into the “myGrid” (the […]