I’ve been spending some free time having fun and testing out a text adventure game by the Quiet Learner, called Dr. Theobold, written in PicoLisp. The problem I found though, […]
error: undefined reference to ‘wifi_start_fstman’
Ah, the continuing saga of the far far away dream of building OmniRom Nougat for the LG G4. Yet again, another set of errors: [CODE] system/qcom/softap/sdk/qsap.c:705: error: undefined reference to […]
Function “appears in overlay but not in the base package”
Ah, OmniRom. Yes, I am still working on it. Hopefully you are not getting tired of these errors, but I find it helpful to log them here, and hopefully others […]
Failed to mmap at expected address
In the continuing OmniRom saga, another day with another fail: [CODE]FAILED: /bin/bash -c “(mkdir -p out/target/product/h811/obj/APPS/CaptivePortalLogin_intermediates/oat/arm64/ && rm -f out/target/product/h811/obj/APPS/CaptivePortalLogin_intermediates/oat/arm64/package.odex ) && (find out/target/common/obj/APPS/CaptivePortalLogin_intermediates/ -maxdepth 1 -name \”classes*.dex\” | sort […]
To skia or not to skia?
What is skia? Well, skia is used for drawing 2d graphics, and that is pretty important in Android. More specifics can be read here at their website. Essentially, it is […]
use BUILD_PREBUILT instead!
OmniRoms Nougat. An elusive dream of mine is building OmniRoms for my devices. In the past I just couldn’t seem to get them to work. Well, I have decided to […]
Critical Velocity – an open source libGDX game that was crashing on small screens is now fixed!
Critical Velocity is a fun little open source arcade style scrolling game that I made after finishing my Android developer class. It was my first released game using the libGDX […]
Adding the ability to SatStat to copy the current location to the clipboard
If you like open source applications, and use GPS on your phone, you probably have heard of SatStat. It is a really great open source option for monitoring your location […]
How to “touch” objects in libGDX
There are actually many ways that one can “touch” an object in libGDX. You can create scenes with stages and characters and actors, for one. You could do sprite comparisons […]
MechDome reaches out to open source app developers
MechDome, the new way to convert your Android application into an iOS app. While still somewhat in development, MechDome has been making great strides in the field of app converters. […]