Critical Velocity is a fun little open source arcade style scrolling game that I made after finishing my Android developer class. It was my first released game using the libGDX […]
Adding the ability to SatStat to copy the current location to the clipboard
If you like open source applications, and use GPS on your phone, you probably have heard of SatStat. It is a really great open source option for monitoring your location […]
What is the difference between isTouched and justTouched?
Fortunately, it did not take long to figure this out, but as a beginning java programmer using libGDX, I couldn’t quite figure out the difference between isTouched and justTouched right […]
How to “touch” objects in libGDX
There are actually many ways that one can “touch” an object in libGDX. You can create scenes with stages and characters and actors, for one. You could do sprite comparisons […]
Take out the papers and the trash….
Every now and then I do something that I shouldn’t. Okay, probably more often than that. Either way, I really shouldn’t open up a file explorer as root, and I […]
Installing the latest PicoLisp on Ubuntu
While testing out The Quiet Learner‘s game, Dr. Theobold, a text based adventure game written in picolisp, I ran into several issues. As discussed previously, I added these issues to […]
Using Savanna’s bug tracker
Creating open source apps for Android led me to become intimately familiar with GitHub and the GitHub issue tracker system. However, today I had the opportunity to try out Savannah’s […]
MechDome reaches out to open source app developers
MechDome, the new way to convert your Android application into an iOS app. While still somewhat in development, MechDome has been making great strides in the field of app converters. […]
libGDX music and sound fail….
While finishing my Android app developer course, I ran into this error during game development: [CODE] ——— beginning of crash 06-09 13:01:19.410 30345-30366/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 758 Process: com.alaskalinuxuser.criticalvelocity, […]
error: use of undeclared identifier ‘LED_ADJUSTMENT_G’
After synching my source with AOKP for Nougat 7.1.2, I ran into this error when trying to build for the JFLTETMO: [CODE] target thumb C: lights.MSM8960 <= hardware/samsung/liblights/lights.c hardware/samsung/liblights/lights.c:215:40: error: […]