Okay, so I’ve been going on and on about making picoEngine think through multiple ply, and it really has been a challenge. I think this latest commit finally fixed it […]
Are you listening to yourself, picoEngine?
Last post I was really excited about granting picoEngine permission to make multi-ply moves. However, I came to realize that while it was considering the end result of multiple ply […]
Multi-ply picoEngine!
Hopefully, the above gif loaded for you. It’s not much to look at, but it is really neat to see the output and evaluation from picoEngine as it calculates through […]
Single Ply Decisions from picoEngine!
While this may not seem like a real feat to many, I’m actually really excited about this. For the first time, picoEngine actually made an “informed decision” of what move […]