Okay, so I’ve been going on and on about making picoEngine think through multiple ply, and it really has been a challenge. I think this latest commit finally fixed it […]
Are you listening to yourself, picoEngine?
Last post I was really excited about granting picoEngine permission to make multi-ply moves. However, I came to realize that while it was considering the end result of multiple ply […]
Hopefully, the above gif loaded for you. It’s not much to look at, but it is really neat to see the output and evaluation from picoEngine as it calculates through […]
Single Ply Decisions from picoEngine!
While this may not seem like a real feat to many, I’m actually really excited about this. For the first time, picoEngine actually made an “informed decision” of what move […]