You can now splatter jello guts all over! An interesting phenomenon occurred while finishing up section 9 of my C++ game development course. Consider this code: // Per class was: […]
C++ portability problems!
Recently, I attempted to show someone the progress of my JelloStorm game on their computer. Of course, they are using a Linux machine (Ubuntu 17.04) and I downloaded the game […]
Error: ‘currentArrow’ was not declared in this scope
As I press on through the C++ beginner’s game making course, things are starting to get a little more complicated. It’s good, because that will hopefully help me grow as […]
Which C++ standard is it, anyways?
One interesting thing about my C++ course is that the instructor never specified which standard he is using for the course. There are many standards in the C++ universe, and […]
Pragma once verses include guards like ifndef
Taking this basic gaming class in C++ is really a neat experience. It allows me to do something fun while learning something tedious or boring. Some say that learning this […]
JelloStorm.cpp:198:58: error: ?createBackground? was not declared in this scope
After the rough time I had completing section 6 of the course, I was not looking forward to section 7. However, it turned out that section 6 was just tough, […]
Player.cpp:6:16: error: no ‘int Player::player()’ member function declared in class ‘Player’
Finally completed section 6 of my C++ course. It was rough. I ran into several issues that the instructor did not explain, because he is using Windows Microsoft Visual Studio, […]
New C++ project: JelloStorm!
For the purposes of my C++ training class, I am supposed to make a zombie horde game. However, I am not a horror fan, and I have 3 very young […]
TIMBER! My first C++ project is complete!
Just completed section 5 of my Udemy course for learning C++. Overall it’s been a great experience! As well as completing that section, I have completed my first C++ game! […]
enum class is not a class unless it’s -std=c++11
As I progress through the C++ course at Udemy, I’ve just completed section 4. However, I ran into a few snags along the way. Some of them are due to […]