Bluetooth Breakdown?

So, in the continuing saga of learning about Bluetooth, I am breaking down some transmissions of Bluetooth signal from my Android phone to the Bluetooth auto start that I built. […]

Foray into Bluetooth Programming through C and C++

alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ ./simplescan FC:58:FA:08:72:E4 CANZ alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ ./simplescan FC:58:FA:08:72:E4 CANZ alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ ./simplescan 00:00:00:00:5A:AD bacon FC:58:FA:08:72:E4 CANZ alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ That was the terminal output from the program “simplescan”, which I got from an instructive […]

Water Drum Spawning?

Spawning in games is a term you usually hear for power ups, zombies, or player/characters. It is not usually a term that you hear for water drums… until now! In […]

Water drums with big hands?

Okay, so the post title does sound a little weird. But it’s not. Actually, it’s really simple. What is the biggest problem with designing video games? For me personally, it […]

C++ and water drums….

Two things that probably don’t sound like they go together. Unless, of course, you are making a video game where you play water drums and it is written in C++. […]