With so many of my posts being about mobile phones, this title might seem misleading. However, I am not implying that picoEngine is on a mobile phone, but rather that […]
Multi-ply picoEngine!
Hopefully, the above gif loaded for you. It’s not much to look at, but it is really neat to see the output and evaluation from picoEngine as it calculates through […]
Single Ply Decisions from picoEngine!
While this may not seem like a real feat to many, I’m actually really excited about this. For the first time, picoEngine actually made an “informed decision” of what move […]
TWRP on the Urbane!
One of the side projects I have been working on is playing around with my new to me smart watch, an LG Urbane (W150). Among the different projects, I built […]
What’s your evaluation, picoEngine?
While certainly nothing fancy, I have added a quick material evaluation to picoEngine. Up till now, I’ve been using picoEngine with random moves on. It is an option that by […]
Would you like to en passant, picoEngine?
After hours of toil and pain, I realized that I was going about this all wrong, and then in 15 minutes enabled the ability for picoEngine to choose to en […]
picoEngine, in passing?
One of the key things that any chess engine needs to be able to do, is take the input from the calling program with regards to en passant. With a […]
To castle, or not to castle, that is the question, picoEngine….
As you can see from the above screenshot, one of the engines possible moves is e8g8, which is for the black king to castle on the king’s side. This is […]
Castle, picoEngine?
After about an hour of accomplishing nothing, I finally gave up on what I was doing and fixed the UCI input for “movpos” when castling. So now, if given the […]
Android Remote Control through ADB
Today, I stumbled on perhaps the most ingenious use of ADB ever: Remote control your Android phone through adb A program and write-up by Marian Schedenig, that they shared on […]