As I’ve mentioned before, I am trying to learn about 3D game development by completing Udemy.com courses to learn how to use Godot. Today I finished another course about 3D […]
Work around for SubViewport issue on Godot 4.2 in compatibility mode
If you can see the above image, you will note that the subviewport is accurately displaying the revolver AND the 3D world is still visible. If you are trying to […]
More Godot Learning with Barbarian Blaster!
As I continue to learn more about using Godot, my Udemy course took me through building a tower defense game. It was really fun to work on, and I am […]
Learning Godot 4 with Projectboost!
Recently I started learning Godot 4 by taking a 3D game development course on Udemy. It’s been a lot of fun so far, and it is helping me reach another […]
Godot3 with GLES 2.0 on Old Hardware
One of my side hobbies is learning how to make video games in Godot. I was going through a great tutorial, but I got sidetracked due to the usual life […]
Differences in numbers between Windows and Linux in Godot
As is often the case when taking online classes about programming, the instructor, and probably most of the class, use Windows. Usually, I am one of the few, if not […]
Ship, Captain, and Crew: Ready to set sail!
Well, for better or worse, it’s finally finished! That’s right, my first, from scratch, no tutorial, 3D dice game, “Ship, Captain, and Crew” is now in Beta stage! Be sure […]
Ship, Captain, and Crew: Cross Platform Differences?
Hopefully, the above pictures came through for you, or this wont make much sense. I’ve been working on my dice game, and it is nearly completed. However, as I test […]
Ship, Captain, and Crew: Exports and keys
So, as I near completion of my 3D dice game, I ran into several small issues that I thought I would share here, since they all apply to exporting your […]
Ship, Captain, and Crew: Give it a spin!
Well, I suppose “roll” would be a more popular dice game term, but spin is actually more accurate in this case! I’m actually rotating the dice in a spin maneuver, […]