Well, for better or worse, it’s finally finished! That’s right, my first, from scratch, no tutorial, 3D dice game, “Ship, Captain, and Crew” is now in Beta stage! Be sure […]
Ship, Captain, and Crew: Cross Platform Differences?
Hopefully, the above pictures came through for you, or this wont make much sense. I’ve been working on my dice game, and it is nearly completed. However, as I test […]
Ship, Captain, and Crew: Exports and keys
So, as I near completion of my 3D dice game, I ran into several small issues that I thought I would share here, since they all apply to exporting your […]
Ship, Captain, and Crew: Give it a spin!
Well, I suppose “roll” would be a more popular dice game term, but spin is actually more accurate in this case! I’m actually rotating the dice in a spin maneuver, […]
Ship, Captain, and Crew: Sounds Good…
Well, one of those things every game needs is sounds. Not just sound effects, but also background music. It’s a really easy way to enhance the game experience without actually […]
Ship, Captain, and Crew: Scaling the Screen
So, now that I’ve completed BornCG’s great 3D game tutorial, I’m ready to set out on my own! Of course, I already mentioned what the game would be about, it […]
Collector3D! My First Ever 3D Game, Programmed in Godot!
Well, I finished the online YouTube tutorial by BornCG, which you can check out here. His tutorial is great and I learned a lot. I did make several changes along […]
Is it “Go-Dot” or “Guh-Doe”?
Since I decided to go with Godot, I’ve really, really been enjoying the experience. Of course it is a tremendous help to learn how to use it while making a […]
Which 3D engine to use?
Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]