While finishing my Android app developer course, I ran into this error during game development:

[CODE]

——— beginning of crash
06-09 13:01:19.410 30345-30366/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 758
Process: com.alaskalinuxuser.criticalvelocity, PID: 30345
com.badlogic.gdx.utils.GdxRuntimeException: Error loading audio file: data/spblk.mp3
Note: Internal audio files must be placed in the assets directory.
at com.badlogic.gdx.backends.android.AndroidAudio.newMusic(AndroidAudio.java:120)
at com.alaskalinuxuser.criticalvelocity.criticalvelocity.create(criticalvelocity.java:55)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:275)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1259)
Caused by: java.io.FileNotFoundException: data/spblk.mp3
at android.content.res.AssetManager.openAssetFd(Native Method)
at android.content.res.AssetManager.openFd(AssetManager.java:363)
at com.badlogic.gdx.backends.android.AndroidFileHandle.getAssetFileDescriptor(AndroidFileHandle.java:237)
at com.badlogic.gdx.backends.android.AndroidAudio.newMusic(AndroidAudio.java:110)
at com.alaskalinuxuser.criticalvelocity.criticalvelocity.create(criticalvelocity.java:55)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:275)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1259)

[/CODE]

It took a long time to figure out the issue, so I thought I would try to save someone else the trouble.

It hinges on this line from the libGDX wiki example:

Music music = Gdx.audio.newMusic(Gdx.files.internal(“data/mymusic.mp3”));

Which my line looked like this:

bgMusic = Gdx.audio.newMusic(Gdx.files.internal(“data/spblk.mp3”));

Should work right? But it didn’t. I had to change my line to this to make it work:

bgMusic = Gdx.audio.newMusic(Gdx.files.internal(“spblk.mp3”));

And put the mp3 file in the “assets” folder.

Hopefully, this will save someone else a really long, frustrating search!

Linux – keep it simple.

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