Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]
Critical Velocity – an open source libGDX game that was crashing on small screens is now fixed!
Critical Velocity is a fun little open source arcade style scrolling game that I made after finishing my Android developer class. It was my first released game using the libGDX […]
What is the difference between isTouched and justTouched?
Fortunately, it did not take long to figure this out, but as a beginning java programmer using libGDX, I couldn’t quite figure out the difference between isTouched and justTouched right […]
How to “touch” objects in libGDX
There are actually many ways that one can “touch” an object in libGDX. You can create scenes with stages and characters and actors, for one. You could do sprite comparisons […]
libGDX music and sound fail….
While finishing my Android app developer course, I ran into this error during game development: [CODE] ——— beginning of crash 06-09 13:01:19.410 30345-30366/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 758 Process: com.alaskalinuxuser.criticalvelocity, […]
Setting up libGDX for Android Studio on Ubuntu
Every one else is probably brighter than me. However, after reading the instructions over and over again, and then attempting to follow them, it just wasn’t working. All I wanted […]