Today I released version 1.0 of picoEngine. That’s right! My UCI compatible chess engine is now released as picoEngine version 1.0! You can view the tag on my GitLab. Now […]
picoEngine: Fixing FEN + Moves!
Today I was able to finally put the nail in the coffin of the FEN + Moves bug in picoEngine! It felt great to close that long standing issue. You […]
Choice by chance, picoEngine?
Today I added another set of options to picoEngine. Since it can now think through up to 8 ply, I needed to give it an option to choose how many […]
Think deep, picoEngine!
Okay, so I’ve been going on and on about making picoEngine think through multiple ply, and it really has been a challenge. I think this latest commit finally fixed it […]
Are you listening to yourself, picoEngine?
Last post I was really excited about granting picoEngine permission to make multi-ply moves. However, I came to realize that while it was considering the end result of multiple ply […]
Are you mobile, picoEngine?
With so many of my posts being about mobile phones, this title might seem misleading. However, I am not implying that picoEngine is on a mobile phone, but rather that […]
Hopefully, the above gif loaded for you. It’s not much to look at, but it is really neat to see the output and evaluation from picoEngine as it calculates through […]
Single Ply Decisions from picoEngine!
While this may not seem like a real feat to many, I’m actually really excited about this. For the first time, picoEngine actually made an “informed decision” of what move […]