Finished, picoEngine?

Today I released version 1.0 of picoEngine. That’s right! My UCI compatible chess engine is now released as picoEngine version 1.0! You can view the tag on my GitLab. Now […]

Think deep, picoEngine!

Okay, so I’ve been going on and on about making picoEngine think through multiple ply, and it really has been a challenge. I think this latest commit finally fixed it […]

Are you mobile, picoEngine?

With so many of my posts being about mobile phones, this title might seem misleading. However, I am not implying that picoEngine is on a mobile phone, but rather that […]

Multi-ply picoEngine!

Hopefully, the above gif loaded for you. It’s not much to look at, but it is really neat to see the output and evaluation from picoEngine as it calculates through […]