According to the Guinness World Records, the biggest playable chess set was made in Canada in 2009, with a king that was about 4 feet tall! Try moving that chunk of wood! Fortunately for me, moving these “wooden” chess pieces doesn’t require much by way of heavy lifting!
It isn’t exactly a walk in the park, either though. Making this game two player and movable was actually pretty simple:
public void moveablePiece (View view) { // Get the clicked squares tag to see what number it is. int number = Integer.parseInt(view.getTag().toString()); String played; if (number < 10) { played = "0" + String.valueOf(number); } else { played = String.valueOf(number); } if (firstClick) { firstClick=false; String myMove = tryMove + played + String.valueOf(theBoard[number]); Log.i("WJH", myMove); moveOptions= terminal("availMoves,"+String.valueOf(wTurn)); String[] separated = moveOptions.split(","); if (Arrays.asList(separated).contains(myMove)) { String query = terminal("myMove,"+myMove); Log.i("WJH", query); drawBoardPieces(); wTurn = !wTurn; } tryMove = ""; myMove = ""; mCtv.setText(moveOptions); } else { firstClick=true; tryMove = String.valueOf(theBoard[number]) + played; Log.i("WJH", tryMove); String query = terminal("pieceMoves,"+ String.valueOf(theBoard[number]) + "," + played); mCtv.setText(query); } } // End clicked piece.
But the problem that I have now is that the method I use to move the pieces doesn’t work well with the engine when it comes to castling, promoting, or en passant. So I may need to adjust the JustChessEngine to be more of a FEN style input/output. We’ll have to see.
Linux – keep it simple.