One of the issues on the issue tracker for my app JustChess is a comment about back button behavior. Technically, their problem is that if they press the back button […]
JustChess 2.3 – Fixing a castle.
Well, rather fixing castling, I suppose. There were quite a few problems with castling in my JustChess engine. In fact, it was so bad, I probably should have removed the […]
Justchess 2.2 – Fix “problème en fin de partie”
In case you didn’t catch that, don’t feel bad, I didn’t either. It is French for “Endgame problem”. The rest of the issue on the tracker went like this: “Quand […]
JustChess 2.1 is out with en passant bug fixes!
I haven’t worked on the JustChess app in about 5 years. However, I was recently made aware that there was a custom ROM, named DivestOS, which suggested my old app […]
Install μlogger on CentOS 7 Server
If you are unfamiliar with μlogger, it is a handy Android application paired with a self hosted server application to keep track of your location. Or, in the author’s own […]
Is it “Go-Dot” or “Guh-Doe”?
Since I decided to go with Godot, I’ve really, really been enjoying the experience. Of course it is a tremendous help to learn how to use it while making a […]
Which 3D engine to use?
Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]
Dice, anyone?
Now that I’ve completed the low poly course from Udemy, I’m ready to start using my fledgling, but newfound skills in some form of application. That said, the most fun […]
Still Gapp-less?
Back in July, I decided to go Google App-less, or gappless. Cold turkey. No baby steps, just quit using Google Apps on my phone. Of course, this is possible only […]
Home photo server, part 2: Apache, phpAlbum, and Piwigo
Last time we talked about how to set up the domain name with DDNS for free, and then using very secure FTP, vsftp, and SyncTool (the Android app) to automatically […]