Ah, the continuing saga of the far far away dream of building OmniRom Nougat for the LG G4. Yet again, another set of errors: [CODE] system/qcom/softap/sdk/qsap.c:705: error: undefined reference to […]
Function “appears in overlay but not in the base package”
Ah, OmniRom. Yes, I am still working on it. Hopefully you are not getting tired of these errors, but I find it helpful to log them here, and hopefully others […]
Failed to mmap at expected address
In the continuing OmniRom saga, another day with another fail: [CODE]FAILED: /bin/bash -c “(mkdir -p out/target/product/h811/obj/APPS/CaptivePortalLogin_intermediates/oat/arm64/ && rm -f out/target/product/h811/obj/APPS/CaptivePortalLogin_intermediates/oat/arm64/package.odex ) && (find out/target/common/obj/APPS/CaptivePortalLogin_intermediates/ -maxdepth 1 -name \”classes*.dex\” | sort […]
To skia or not to skia?
What is skia? Well, skia is used for drawing 2d graphics, and that is pretty important in Android. More specifics can be read here at their website. Essentially, it is […]
use BUILD_PREBUILT instead!
OmniRoms Nougat. An elusive dream of mine is building OmniRoms for my devices. In the past I just couldn’t seem to get them to work. Well, I have decided to […]
Critical Velocity – an open source libGDX game that was crashing on small screens is now fixed!
Critical Velocity is a fun little open source arcade style scrolling game that I made after finishing my Android developer class. It was my first released game using the libGDX […]
Adding the ability to SatStat to copy the current location to the clipboard
If you like open source applications, and use GPS on your phone, you probably have heard of SatStat. It is a really great open source option for monitoring your location […]
What is the difference between isTouched and justTouched?
Fortunately, it did not take long to figure this out, but as a beginning java programmer using libGDX, I couldn’t quite figure out the difference between isTouched and justTouched right […]
How to “touch” objects in libGDX
There are actually many ways that one can “touch” an object in libGDX. You can create scenes with stages and characters and actors, for one. You could do sprite comparisons […]
Take out the papers and the trash….
Every now and then I do something that I shouldn’t. Okay, probably more often than that. Either way, I really shouldn’t open up a file explorer as root, and I […]