While working through section 4 of my Qt GUI creator course, I ran into an interesting error: /home/alaskalinuxuser/Documents/qt_course/section_4_21_qmainwindow/mainwindow.cpp:19: error: no matching function for call to ‘QAction::QAction(const char [5])’ QAction * […]
Shaken or Stirred, picoEngine?
Well, more like Random or Normal, actually. I’m off to a bit of a slow start, but I am making progress on the picoEngine. Here you can see picoEngine’s “many” […]
Qt Creator warning: ‘auto’ changes meaning in C++11; please remove it
Just wrapped up section 3 of my Qt C++ beginner GUI course! Boy, this course is fun! I really appreciate the instructor taking the time to show 3 different ways […]
Building picoEngine, a UCI Compatible Chess Engine
When I started programming, one of my early ideas was to build a chess engine. What sounds more sophisticated for a programmer, than building something like that? It just sounds […]
Qt 5 and C++ meet in a graphical user interface!
Section 2 is complete of the “Beginning Qt 5 C++ GUI Development” course! This course is great! I’m really learning a lot from the instructor. Section 2 was sort of […]
BlueFruit Project: Low voltage safety
Having tested out the Bluetooth auto start for a little while through regular use, I came to an interesting conundrum. What should the auto start do if the voltage is […]
Segmentation fault (core dumped)!
One of the most frustrating problems I’ve run in to date on my Water Drum game! Take a look at the output in the terminal: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/sfml_projects/sfml_water_drumming$ ./build.sh DrumGame.cpp: In function […]
Menu, Anyone?
Today I added some menu buttons with a cool-ish wiggle affect when they get clicked. This commit is a bit complicated, but essentially I added four menu buttons that you […]
SFML error: ‘string’ was not declared in this scope
In the memory game, a large right hand gives you a demo of the drum order for the round. Work continues on my water drumming game. I’ve been learning a […]
Some Wobble To Your Bobble?
In the continuing efforts to make a fun game that tests my (very limited and basic) skills as a C++ programmer, as well as to further the bounds of SFML, […]