So, in the continuing saga of learning about Bluetooth, I am breaking down some transmissions of Bluetooth signal from my Android phone to the Bluetooth auto start that I built. […]
Water Drums With Sound!
If you take a look at my latest commit to the Water Drum Game, you’ll see that I added a few features! Notably, when in free play mode, the drums […]
Foray into Bluetooth Programming through C and C++
alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ ./simplescan FC:58:FA:08:72:E4 CANZ alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ ./simplescan FC:58:FA:08:72:E4 CANZ alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ ./simplescan 00:00:00:00:5A:AD bacon FC:58:FA:08:72:E4 CANZ alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/bluetooth/cbluez$ That was the terminal output from the program “simplescan”, which I got from an instructive […]
Water Drum Spawning?
Spawning in games is a term you usually hear for power ups, zombies, or player/characters. It is not usually a term that you hear for water drums… until now! In […]
Water drums with big hands?
Okay, so the post title does sound a little weird. But it’s not. Actually, it’s really simple. What is the biggest problem with designing video games? For me personally, it […]
C++ and water drums….
Two things that probably don’t sound like they go together. Unless, of course, you are making a video game where you play water drums and it is written in C++. […]
JelloStorm: Teleportation, poison rings, and more!
Okay, so I’m done with the class, but I’m still having fun! I’ve updated some of the game mechanics for JelloStorm! Some of the improvements that I have made to […]
JelloStorm: Fixing defunct jello blobs….
In the last update on my game JelloStorm! we ran into the issue of defunct jello blobs. I could not figure out why there are some jello blobs that don’t […]
JelloStorm is now playable…. Mostly.
Here is a side by side comparison of my project, verses the one from the course. Now that I’ve completed the C++ beginner’s game creation course, that means I’ve also […]
Error: ‘class sf::Text’ has no member named ‘setFillColor’
Just finished section 10 of my course. While working through the code, I ran into a snag: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/Cpp_training/JelloStorm$ ./build.sh JelloStorm.cpp: In function ‘int main()’: JelloStorm.cpp:121:13: error: ‘class sf::Text’ has no […]