A while back, I started using CentOS, with Apache, to host my own website. As I talked about here on this blog, the website is for my Piwigo server, which […]
Putting LineageOS on a Samsung Galaxy S9 (SM-G960F/DS)
Recently, a friend of mine wanted to get away from the stock software of their phone, and asked for my help to install LineageOS. There were several write-ups about how […]
Convert Nero’s NRG to standard ISO file format
While searching for inspiration for 3D programming ideas, I decided to play a few old games for a few minutes to get the feel for the classics. In so doing, […]
Install μlogger on CentOS 7 Server
If you are unfamiliar with μlogger, it is a handy Android application paired with a self hosted server application to keep track of your location. Or, in the author’s own […]
Ship, Captain, and Crew: Ready to set sail!
Well, for better or worse, it’s finally finished! That’s right, my first, from scratch, no tutorial, 3D dice game, “Ship, Captain, and Crew” is now in Beta stage! Be sure […]
Ship, Captain, and Crew: Cross Platform Differences?
Hopefully, the above pictures came through for you, or this wont make much sense. I’ve been working on my dice game, and it is nearly completed. However, as I test […]
Ship, Captain, and Crew: Exports and keys
So, as I near completion of my 3D dice game, I ran into several small issues that I thought I would share here, since they all apply to exporting your […]
Ship, Captain, and Crew: Give it a spin!
Well, I suppose “roll” would be a more popular dice game term, but spin is actually more accurate in this case! I’m actually rotating the dice in a spin maneuver, […]
Ship, Captain, and Crew: Sounds Good…
Well, one of those things every game needs is sounds. Not just sound effects, but also background music. It’s a really easy way to enhance the game experience without actually […]
Ship, Captain, and Crew: Scaling the Screen
So, now that I’ve completed BornCG’s great 3D game tutorial, I’m ready to set out on my own! Of course, I already mentioned what the game would be about, it […]