So, as I near completion of my 3D dice game, I ran into several small issues that I thought I would share here, since they all apply to exporting your […]
Ship, Captain, and Crew: Give it a spin!
Well, I suppose “roll” would be a more popular dice game term, but spin is actually more accurate in this case! I’m actually rotating the dice in a spin maneuver, […]
Ship, Captain, and Crew: Sounds Good…
Well, one of those things every game needs is sounds. Not just sound effects, but also background music. It’s a really easy way to enhance the game experience without actually […]
Ship, Captain, and Crew: Scaling the Screen
So, now that I’ve completed BornCG’s great 3D game tutorial, I’m ready to set out on my own! Of course, I already mentioned what the game would be about, it […]
Collector3D! My First Ever 3D Game, Programmed in Godot!
Well, I finished the online YouTube tutorial by BornCG, which you can check out here. His tutorial is great and I learned a lot. I did make several changes along […]
Is it “Go-Dot” or “Guh-Doe”?
Since I decided to go with Godot, I’ve really, really been enjoying the experience. Of course it is a tremendous help to learn how to use it while making a […]
Which 3D engine to use?
Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]
Dice, anyone?
Now that I’ve completed the low poly course from Udemy, I’m ready to start using my fledgling, but newfound skills in some form of application. That said, the most fun […]
Tesla: Star Wars or Tron?
At work the other day, I got the opportunity to teach a class on inductance and resonance in relation to electronic circuits. So of course, I thought a tesla coil […]
Convert Still Photos to a GIF or Video
Really just a technical note for myself. I thought I had written this down somewhere here, but I couldn’t find it, so, here it is. Converting png to a video […]