Today was the big push! It took a while to figure out how to implement what I wanted to do, but now it’s done! The game play mode and pause […]
Arduino Asteroids Game: Win some, Lose some!
It isn’t really a game if you can’t win or lose. You need some driving force to make the game worth playing. With that, I also needed a way to […]
Arduino Asteroids Game: Info and Credit Screens!
While not very exciting from the gamer standpoint, the information and credits screens are really important for several reasons. The main one being that it tells you how to play […]
Arduino Asteroids Game: Start Screen!
Alright! Now that we’ve defined our game, finished the storyboard, and decided what it is we want to do with our game, it’s time to get started. Of course, the […]
Arduino Asteroids Game!
The humble beginnings of a simple asteroid avoidance game. Okay, so I said that I would try making a little game with this LCD keypad, and I really meant it! […]
LCD Keypad Shield for Arduino
I’m not entirely new to the Arduino scene, but I’m certainly not an expert. With that, I’ve decided to pick up a few “toys”, such as shields and attachments for […]
Drawing variable circles with an Arduino Uno and a Nokia 5110 LCD
I’m still trying to catch up on some of my new toys that I bought/got around Christmas time. I know, I’m four months behind! One of those gadgets was a […]
Android meets Arduino!
As you guys know, I don’t really do “product reviews”. But if I find a handy tool, and use it, then it is fun to share that info with others. […]
Radio check sat! Using 433MHz transmitter and receiver with Uno board….
Now that picoEngine has reached version 1.0, I’m ready to work on a few other projects. Namely some electronic ones. Since Christmas, I’ve been holding on to a few Arduino […]
Finished, picoEngine?
Today I released version 1.0 of picoEngine. That’s right! My UCI compatible chess engine is now released as picoEngine version 1.0! You can view the tag on my GitLab. Now […]