Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]
Google Apps on the SODP AOSP for the XA2 Ultra?
As you know, I’ve gone Google App-less, or “gappless”. But, for better or worse, not all of my ROM users have done the same. Typically, when you build a custom […]
Sony Open Device Project and the Xperia XA2 Ultra….
Now that I’ve built a few ROMs for the XA2 Ultra (AOKP and Resurrection Remix), I’ve turned my attention to the Sony Open Devices Project. The SODP, as it is […]
First low resolution sample printed case for my LTE project!
Yesterday I printed up a low resolution (meaning less fill) plastic case for my LTE project. It is really low quality and not very structurally sound. I needed a quick […]
AsteroidOS on my LG Urbane
I took a little break from my main project to try out AsteroidOS on my LG Watch Urbane (Bass). I have to admit, I really like it. If you don’t […]
picoEngine, in passing?
One of the key things that any chess engine needs to be able to do, is take the input from the calling program with regards to en passant. With a […]
Shaken or Stirred, picoEngine?
Well, more like Random or Normal, actually. I’m off to a bit of a slow start, but I am making progress on the picoEngine. Here you can see picoEngine’s “many” […]
Building picoEngine, a UCI Compatible Chess Engine
When I started programming, one of my early ideas was to build a chess engine. What sounds more sophisticated for a programmer, than building something like that? It just sounds […]
Segmentation fault (core dumped)!
One of the most frustrating problems I’ve run in to date on my Water Drum game! Take a look at the output in the terminal: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/sfml_projects/sfml_water_drumming$ ./build.sh DrumGame.cpp: In function […]
Interview with WaveUp creator juanitobananas!
WaveUp is by far one of the handiest tools you can add to your Android arsenal! I’ve used this app for over a year now, and I love it! It’s […]