One of the most frustrating problems I’ve run in to date on my Water Drum game! Take a look at the output in the terminal: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/sfml_projects/sfml_water_drumming$ ./build.sh DrumGame.cpp: In function […]
Menu, Anyone?
Today I added some menu buttons with a cool-ish wiggle affect when they get clicked. This commit is a bit complicated, but essentially I added four menu buttons that you […]
SFML error: ‘string’ was not declared in this scope
In the memory game, a large right hand gives you a demo of the drum order for the round. Work continues on my water drumming game. I’ve been learning a […]
Some Wobble To Your Bobble?
In the continuing efforts to make a fun game that tests my (very limited and basic) skills as a C++ programmer, as well as to further the bounds of SFML, […]
Water Drums With Sound!
If you take a look at my latest commit to the Water Drum Game, you’ll see that I added a few features! Notably, when in free play mode, the drums […]
Water Drum Spawning?
Spawning in games is a term you usually hear for power ups, zombies, or player/characters. It is not usually a term that you hear for water drums… until now! In […]
Water drums with big hands?
Okay, so the post title does sound a little weird. But it’s not. Actually, it’s really simple. What is the biggest problem with designing video games? For me personally, it […]
C++ and water drums….
Two things that probably don’t sound like they go together. Unless, of course, you are making a video game where you play water drums and it is written in C++. […]
JelloStorm: Fixing defunct jello blobs….
In the last update on my game JelloStorm! we ran into the issue of defunct jello blobs. I could not figure out why there are some jello blobs that don’t […]
JelloStorm is now playable…. Mostly.
Here is a side by side comparison of my project, verses the one from the course. Now that I’ve completed the C++ beginner’s game creation course, that means I’ve also […]