Segmentation fault (core dumped)!

One of the most frustrating problems I’ve run in to date on my Water Drum game! Take a look at the output in the terminal: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/sfml_projects/sfml_water_drumming$ ./ DrumGame.cpp: In function […]

Menu, Anyone?

Today I added some menu buttons with a cool-ish wiggle affect when they get clicked. This commit is a bit complicated, but essentially I added four menu buttons that you […]

Water Drum Spawning?

Spawning in games is a term you usually hear for power ups, zombies, or player/characters. It is not usually a term that you hear for water drums… until now! In […]

Water drums with big hands?

Okay, so the post title does sound a little weird. But it’s not. Actually, it’s really simple. What is the biggest problem with designing video games? For me personally, it […]

C++ and water drums….

Two things that probably don’t sound like they go together. Unless, of course, you are making a video game where you play water drums and it is written in C++. […]