A few days ago, I reviewed several Chess related OCR scanners that convert hand written chess score sheets used in chess tournaments into pgn files that can be used by […]
JustChess – Add quit dialog for back button presses.
One of the issues on the issue tracker for my app JustChess is a comment about back button behavior. Technically, their problem is that if they press the back button […]
JustChess 2.3 – Fixing a castle.
Well, rather fixing castling, I suppose. There were quite a few problems with castling in my JustChess engine. In fact, it was so bad, I probably should have removed the […]
Justchess 2.2 – Fix “problème en fin de partie”
In case you didn’t catch that, don’t feel bad, I didn’t either. It is French for “Endgame problem”. The rest of the issue on the tracker went like this: “Quand […]
JustChess 2.1 is out with en passant bug fixes!
I haven’t worked on the JustChess app in about 5 years. However, I was recently made aware that there was a custom ROM, named DivestOS, which suggested my old app […]
Install μlogger on CentOS 7 Server
If you are unfamiliar with μlogger, it is a handy Android application paired with a self hosted server application to keep track of your location. Or, in the author’s own […]
Is it “Go-Dot” or “Guh-Doe”?
Since I decided to go with Godot, I’ve really, really been enjoying the experience. Of course it is a tremendous help to learn how to use it while making a […]
Which 3D engine to use?
Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]
Dice, anyone?
Now that I’ve completed the low poly course from Udemy, I’m ready to start using my fledgling, but newfound skills in some form of application. That said, the most fun […]
Still Gapp-less?
Back in July, I decided to go Google App-less, or gappless. Cold turkey. No baby steps, just quit using Google Apps on my phone. Of course, this is possible only […]