Another update to the BLOX2 (BLU Life One X2) kernel, I just added the ability to adjust the voltage of the CPU on the fly! You can check out the […]
BlueFruit Project: Low voltage safety
Having tested out the Bluetooth auto start for a little while through regular use, I came to an interesting conundrum. What should the auto start do if the voltage is […]
Segmentation fault (core dumped)!
One of the most frustrating problems I’ve run in to date on my Water Drum game! Take a look at the output in the terminal: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/sfml_projects/sfml_water_drumming$ ./build.sh DrumGame.cpp: In function […]
BLOX2: Adding autoSMP Hotplug!
Another update to the BLOX2 (BLU Life One X2) kernel, I just added another hot-plug controller called autoSMP. Hot-plug controllers can turn of CPU cores if they are not in […]
Wondershaper: The wonder of shaping your internet traffic!
I always end my posts with “Linux – keep it simple.” And today is one of those great days when I am using a really well made, simple, Linux tool: […]
Menu, Anyone?
Today I added some menu buttons with a cool-ish wiggle affect when they get clicked. This commit is a bit complicated, but essentially I added four menu buttons that you […]
BLOX2: Overclocking the GPU on a 64 bit kernel!
Another update to the BLOX2 (BLU Life One X2) kernel, I just overclocked the GPU from 450 MHz to 500 MHz! You can check out the commit on my GitLab. […]
Bluetooth Breakdown: Sending gatttool commands from my Ubuntu Touch Phone!
Here I am, typing commands from my phone and controlling a Bluetooth Feather! Of course, the moment of truth! The goal of this whole Bluetooth breakdown project was to figure […]
SFML error: ‘string’ was not declared in this scope
In the memory game, a large right hand gives you a demo of the drum order for the round. Work continues on my water drumming game. I’ve been learning a […]
BLOX2: Fiops, anyone?
Another update to the BLOX2 (BLU Life One X2) kernel, I just added the FIOPS i/o scheduler. You can check out the commit on GitLab, but it is very straight […]