One of the most frustrating problems I’ve run in to date on my Water Drum game! Take a look at the output in the terminal: alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/sfml_projects/sfml_water_drumming$ ./build.sh DrumGame.cpp: In function […]
BLOX2: Adding autoSMP Hotplug!
Another update to the BLOX2 (BLU Life One X2) kernel, I just added another hot-plug controller called autoSMP. Hot-plug controllers can turn of CPU cores if they are not in […]
Wondershaper: The wonder of shaping your internet traffic!
I always end my posts with “Linux – keep it simple.” And today is one of those great days when I am using a really well made, simple, Linux tool: […]
Menu, Anyone?
Today I added some menu buttons with a cool-ish wiggle affect when they get clicked. This commit is a bit complicated, but essentially I added four menu buttons that you […]
BLOX2: Overclocking the GPU on a 64 bit kernel!
Another update to the BLOX2 (BLU Life One X2) kernel, I just overclocked the GPU from 450 MHz to 500 MHz! You can check out the commit on my GitLab. […]
Bluetooth Breakdown: Sending gatttool commands from my Ubuntu Touch Phone!
Here I am, typing commands from my phone and controlling a Bluetooth Feather! Of course, the moment of truth! The goal of this whole Bluetooth breakdown project was to figure […]
SFML error: ‘string’ was not declared in this scope
In the memory game, a large right hand gives you a demo of the drum order for the round. Work continues on my water drumming game. I’ve been learning a […]
BLOX2: Fiops, anyone?
Another update to the BLOX2 (BLU Life One X2) kernel, I just added the FIOPS i/o scheduler. You can check out the commit on GitLab, but it is very straight […]
Bluetooth Breakdown: Sending my own commands with gatttool
Yes, there is purposely one too many t’s in GattTool. Last time we looked at the Bluetooth Low Energy (BLE) packets being sent from my Android app to my home […]
Some Wobble To Your Bobble?
In the continuing efforts to make a fun game that tests my (very limited and basic) skills as a C++ programmer, as well as to further the bounds of SFML, […]