If you’ve followed my blog for any length of time, you will know that I personally use Linux – exclusively. That said, I recently became a certified club level Tournament […]
Justchess 2.2 – Fix “problème en fin de partie”
In case you didn’t catch that, don’t feel bad, I didn’t either. It is French for “Endgame problem”. The rest of the issue on the tracker went like this: “Quand […]
JustChess 2.1 is out with en passant bug fixes!
I haven’t worked on the JustChess app in about 5 years. However, I was recently made aware that there was a custom ROM, named DivestOS, which suggested my old app […]
Did Hans Niemann Cheat?
A slightly different post today, and certainly not my usual style. Opinion pieces are not usually my thing, but today I played a chess game that made me stop and […]
3D Printer Supports, Anyone?
I’ve been having a great time with the 3D printer. It’s a bit tedious to constantly adjust every setting to tweak things into a better print, but it really is […]
Finished, picoEngine?
Today I released version 1.0 of picoEngine. That’s right! My UCI compatible chess engine is now released as picoEngine version 1.0! You can view the tag on my GitLab. Now […]
picoEngine: Fixing FEN + Moves!
Today I was able to finally put the nail in the coffin of the FEN + Moves bug in picoEngine! It felt great to close that long standing issue. You […]
Choice by chance, picoEngine?
Today I added another set of options to picoEngine. Since it can now think through up to 8 ply, I needed to give it an option to choose how many […]
Think deep, picoEngine!
Okay, so I’ve been going on and on about making picoEngine think through multiple ply, and it really has been a challenge. I think this latest commit finally fixed it […]
Are you listening to yourself, picoEngine?
Last post I was really excited about granting picoEngine permission to make multi-ply moves. However, I came to realize that while it was considering the end result of multiple ply […]