Well, for better or worse, it’s finally finished! That’s right, my first, from scratch, no tutorial, 3D dice game, “Ship, Captain, and Crew” is now in Beta stage! Be sure […]
Ship, Captain, and Crew: Give it a spin!
Well, I suppose “roll” would be a more popular dice game term, but spin is actually more accurate in this case! I’m actually rotating the dice in a spin maneuver, […]
Collector3D! My First Ever 3D Game, Programmed in Godot!
Well, I finished the online YouTube tutorial by BornCG, which you can check out here. His tutorial is great and I learned a lot. I did make several changes along […]
Dice, anyone?
Now that I’ve completed the low poly course from Udemy, I’m ready to start using my fledgling, but newfound skills in some form of application. That said, the most fun […]
Arduino Asteroids Game: Randomly!
I wanted to post a video, but sadly the free version of WordPress doesn’t allow this. So, you can click here to watch the video of me playing “Asteroids Game!” on […]
Arduino Asteroids Game: Play mode and pause state!
Today was the big push! It took a while to figure out how to implement what I wanted to do, but now it’s done! The game play mode and pause […]
Arduino Asteroids Game: Win some, Lose some!
It isn’t really a game if you can’t win or lose. You need some driving force to make the game worth playing. With that, I also needed a way to […]
Arduino Asteroids Game: Info and Credit Screens!
While not very exciting from the gamer standpoint, the information and credits screens are really important for several reasons. The main one being that it tells you how to play […]
Qt 5 and C++ meet in a graphical user interface!
Section 2 is complete of the “Beginning Qt 5 C++ GUI Development” course! This course is great! I’m really learning a lot from the instructor. Section 2 was sort of […]
JelloStorm.cpp:198:58: error: ?createBackground? was not declared in this scope
After the rough time I had completing section 6 of the course, I was not looking forward to section 7. However, it turned out that section 6 was just tough, […]