Well, one of those things every game needs is sounds. Not just sound effects, but also background music. It’s a really easy way to enhance the game experience without actually […]
Ship, Captain, and Crew: Scaling the Screen
So, now that I’ve completed BornCG’s great 3D game tutorial, I’m ready to set out on my own! Of course, I already mentioned what the game would be about, it […]
Collector3D! My First Ever 3D Game, Programmed in Godot!
Well, I finished the online YouTube tutorial by BornCG, which you can check out here. His tutorial is great and I learned a lot. I did make several changes along […]
Is it “Go-Dot” or “Guh-Doe”?
Since I decided to go with Godot, I’ve really, really been enjoying the experience. Of course it is a tremendous help to learn how to use it while making a […]
Which 3D engine to use?
Well, it’s time to pick which engine/sdk I am going to use to make my dice game. Now the big question is what game engine to use. There may be […]