The title might suggest something about a princess, a monkey, a thief, and a Disney movie, but it’s not so glamorous. It’s just a low poly world I created for […]
Low Poly Course: T-Rex times four!
Hopefully above, you can see my latest creation, a low poly T-rex! I’m still taking the low poly course, and really enjoying it. Perhaps because it is low poly, it […]
Low Poly Course: 2 different ways to model a dog…
Okay, so the next part of the course is creating some low poly animals. I made these two dogs using two different methods. The square-er looking one was modeled using […]
Low Poly Course: Floating Island
Today I’ve been working on my low-poly course again. This time the task was a floating island with a waterfall. I know I’m not the best artist, but I actually […]
Low Poly Course: Ice Landscape
As you can see, I’m still taking the low-poly course on Udemy. Today’s lesson was all about sharp angles. To be honest, I’m not really sure if my ice landscape […]
Low Poly Course: Living Room Scene Completed!
I finished my low poly living room! Well, it’s not like my living room, but it is my imaginary living room! Here’s a rendered image from it: Now, in the […]
Low Poly Course: Living Room Scene, getting started
Well, I decided to take another course on Udemy. I wanted to branch out a little bit from my usual routine and learn something that I’m not really familiar with. […]
Blender 2.8 and 2.81 turns everything white when I select an object.
Tl;dr – I didn’t figure out what was wrong with Blender 2.8 and 2.81 on Ubuntu. So I upgraded to the 2.82 alpha version, which works great. You can also […]
Inkplate 6, A “versatile, easy-to-use, Wi-Fi-enabled e-paper display”
So, my good friend, the Libre Hacker, sent me a link to a new e-paper display that is pretty cool and completely open source! It is the new Inkplate 6. […]
Building a Pinewood Derby Timer: Finishing the arch and adding the last of the wiring!
Well, I finally finished it! The pinewood derby timer is done. Check it out! First, I had to finish the wiring for the lights and the sensors, and then I […]