The humble beginnings of a simple asteroid avoidance game. Okay, so I said that I would try making a little game with this LCD keypad, and I really meant it! […]
LCD Keypad Shield for Arduino
I’m not entirely new to the Arduino scene, but I’m certainly not an expert. With that, I’ve decided to pick up a few “toys”, such as shields and attachments for […]
Drawing variable circles with an Arduino Uno and a Nokia 5110 LCD
I’m still trying to catch up on some of my new toys that I bought/got around Christmas time. I know, I’m four months behind! One of those gadgets was a […]
Android meets Arduino!
As you guys know, I don’t really do “product reviews”. But if I find a handy tool, and use it, then it is fun to share that info with others. […]
Radio check sat! Using 433MHz transmitter and receiver with Uno board….
Now that picoEngine has reached version 1.0, I’m ready to work on a few other projects. Namely some electronic ones. Since Christmas, I’ve been holding on to a few Arduino […]
Finished, picoEngine?
Today I released version 1.0 of picoEngine. That’s right! My UCI compatible chess engine is now released as picoEngine version 1.0! You can view the tag on my GitLab. Now […]
picoEngine: Fixing FEN + Moves!
Today I was able to finally put the nail in the coffin of the FEN + Moves bug in picoEngine! It felt great to close that long standing issue. You […]
Choice by chance, picoEngine?
Today I added another set of options to picoEngine. Since it can now think through up to 8 ply, I needed to give it an option to choose how many […]
Think deep, picoEngine!
Okay, so I’ve been going on and on about making picoEngine think through multiple ply, and it really has been a challenge. I think this latest commit finally fixed it […]
Are you listening to yourself, picoEngine?
Last post I was really excited about granting picoEngine permission to make multi-ply moves. However, I came to realize that while it was considering the end result of multiple ply […]