Okay, so this might sound like some kind of gimicky advertisement, but it's not. I work on custom ROMs for various cell phones, and it is becoming a bit difficult to keep swapping my sim card around to test them all out. The prospect of paying money for a second …
JelloStorm: Teleportation, poison rings, and more!

Okay, so I'm done with the class, but I'm still having fun! I've updated some of the game mechanics for JelloStorm!
Some of the improvements that I have made to my game are not really technical, but really improve the game play. First off, I added in "poison rings" around …
Interviews With Open Source Developers!
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Hey everyone! I'm really excited about an up and coming series on the site. It's probably obvious that I'm big into open source. With that, I've always wondered about the stories behind some of these great open …
JelloStorm: Fixing defunct jello blobs....

In the last update on my game JelloStorm! we ran into the issue of defunct jello blobs. I could not figure out why there are some jello blobs that don't move and can't be touched or shot with your arrows. The problem for this is that the game can't continue …
JelloStorm is now playable.... Mostly.
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Here is a side by side comparison of my project, verses the one from the course.
Now that I've completed the C++ beginner's game creation course, that means I've also completed my second C++ game using SFML. So …
Error: ‘class sf::Text’ has no member named ‘setFillColor’
Just finished section 10 of my course. While working through the code, I ran into a snag:
alaskalinuxuser@alaskalinuxuser-OptiPlex-7010:~/Documents/c++/Cpp_training/JelloStorm\$ ./build.sh
JelloStorm.cpp: In function ‘int main()’:
JelloStorm.cpp:121:13: error: ‘class sf::Text’ has no member named ‘setFillColor’
pausedText.setFillColor(Color::White);
I triple …
Error: extra qualification ‘Pickup::’ on member ‘Picku’ [-fpermissive] Pickup::Pickup(int type);

You can now splatter jello guts all over!
An interesting phenomenon occurred while finishing up section 9 of my C++ game development course.
Consider this code:
// Per class was: Pickup::Pickup(int type);
// But that gave me errors.
Pickup(int type);
// Prepare a new pickup
void setArena(IntRect arena);
The …
C++ portability problems!
Recently, I attempted to show someone the progress of my JelloStorm game on their computer. Of course, they are using a Linux machine (Ubuntu 17.04) and I downloaded the game source code from my GitLab. The pre-requisite is to have SFML installed, which I did, and then I attempted …
Error: ‘currentArrow’ was not declared in this scope
As I press on through the C++ beginner's game making course, things are starting to get a little more complicated. It's good, because that will hopefully help me grow as a programmer. I just completed the first part of section 9, and you can see the new changes to JelloStorm …
Which C++ standard is it, anyways?
One interesting thing about my C++ course is that the instructor never specified which standard he is using for the course. There are many standards in the C++ universe, and they don't all have the same functions.
Originally, when I attempted to build my game without specifying a standard, it …