
Today was a lot of fun, and I mean a lot! I was able to connect not only the Botletics LTE shield, but also the Nokia 5110 screen to the Arduino, AT THE SAME TIME! I know, for the rest of the Arduino enthusiasts out there, this may seem like …

Today was a lot of fun, and I mean a lot! I was able to connect not only the Botletics LTE shield, but also the Nokia 5110 screen to the Arduino, AT THE SAME TIME! I know, for the rest of the Arduino enthusiasts out there, this may seem like …

In the continuing process of testing out various aspects of using the Botletics LTE Arduino shield, I've decided to do a quick test with a few other SIM cards that I have available. I tested two other options, my Straight Talk SIM card, and a Freedom Pop SIM card. I …

Next on my bucket list for things to test out with the Botletics LTE Shield was text messaging, or SMS. According to the demo, it was supposed to be really easy and straight forward, but it wasn't.
First, I used the Hologram Dashboard to send an SMS message to the …

First up on my list of learning about this Botletics LTE shield was how to pull data. Fortunately for me, the LTE demo sketch included a method for downloading something from the internet. It works like this:
// The code below was written by Adafruit and only works on some modules …
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I wanted to start playing around with cellular devices and using them with the Arduino. So, I bought a Botletics SIM7000 LTE CAT-M1 NB-IoT Cellular + GPS + Antenna Shield Kit for Arduino (SIM7000A) that works in my locale. There are different modules, SIM7000 …

I wanted to post a video, but sadly the free version of WordPress doesn't allow this. So, you can click here to watch the video of me playing "Asteroids Game!" on my Uno with the LCD Keypad Shield. Sorry for the low quality of the video, but I'm sure you'll …
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Today was the big push! It took a while to figure out how to implement what I wanted to do, but now it's done! The game play mode and pause state are completed! You can, of course, check out the full commits on …
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It isn't really a game if you can't win or lose. You need some driving force to make the game worth playing. With that, I also needed a way to inform the user that they either won or lost the game. Hence …
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While not very exciting from the gamer standpoint, the information and credits screens are really important for several reasons. The main one being that it tells you how to play the game. It also lets you know how to contact …
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Alright! Now that we've defined our game, finished the storyboard, and decided what it is we want to do with our game, it's time to get started. Of course, the start screen is probably the best place to do that! So, I've …